Serenity isn’t meant to be a treatise on video games as much as it’s using the medium of video games to express a thematic point similar to how Inception isn’t about dream logic as much as using dreams to tell a story with clearly defined rules. To see Baker wrestle with the moral choice-do you kill an evil man if it means protecting someone you love-is a reflection of Patrick’s choice. In a novel, there’s only one choice and only one path. The player has choice, but the avatar must follow the player’s decision. Video games present the fascinating paradox of choice and compulsion. But a novel wouldn’t quite fit in a story about choice. It’s weird that most of the “plot points” in Patrick’s game seem drawn from a sleazy B-movie.Īnd yet I’m inclined to believe that if the twist had been Patrick’s writing a novel, audiences would be more willing to accept the twist. Yes, it is very weird that Patrick, as the game’s creator, has scenes where the avatar for his father (who died heroically in the Iraq War in the real world) has sex for money with an attractive older woman ( Diane Lane) on the island. I agree that it’s a bonkers twist, and it recontextualizes the rest of the movie. It’s about Baker’s son Patrick ( Rafael Sayegh) weighing whether he should change the game from fishing to killing Frank, an act that reflects Patrick’s real-world desire. The plot of Serenity it not about Baker Dill ( Matthew McConaughey) trying to catch a big fish until his femme fatale ex-wife Karen ( Anne Hathaway) comes back into his life with an offer to kill her abusive ex-husband Frank ( Jason Clarke) in exchange for $10 million.
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